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- On Tue, 4 Jun 1996, SEBASTIEN GUSTIN @BA - wrote:
-
- > <Does one thing (and, on the Falcon, not too well): Copies data from
- > <one memory address to another, with the option of doing some shifts
- > <and stuff while doing it. For some strange reasong, there are problems
- > <blitting directly from the DSP host port.
- >
- > Why chould you blitt, via the dsp host port?? About copying data I┤m
- > sure it can be used at the same way that the blitter on STE. So it
- > can handle the memory and graphics data and then blitt them out to
- > the screen. I know STE:s blitter was a mess to program, but there are
- > many good examples in demos (one of our old ones did) and in games
- > that uses the blitter to "offload" the main processor of heavier
- > work, like for instance helping out with the sprites... and I do know
- > a few games on the falcon that uses the blitter to move the sprites(
- > Double Bouble 2000, Tecnoball and so on..), so I do think that you
- > can use the blitter for some good reasons in BM.
- > Kill me if I┤m wrong:-))
-
- No, youre not wrong. But there are not too many things that the blitter
- can be used for in BM... Mainly copying the status bad and stuff...
-
- --
- Elias Martenson
- elias@omicron.se
-
-